<Node name="root" gravity="0 -9.81 0" dt="0.01">
    <VisualStyle displayFlags="showBehavior" />
    <DefaultPipeline name="DefaultCollisionPipeline" verbose="0" draw="0" depth="6" />
    <BruteForceDetection name="Detection" />
    <MinProximityIntersection name="Proximity" alarmDistance="3" contactDistance="2" />
    <DefaultContactManager name="Response" response="default" />
    <Node name="Hexahedra Mesh">
        <EulerImplicitSolver name="cg_odesolver" printLog="0" />
        <CGLinearSolver template="GraphScattered" name="linear solver" iterations="40" tolerance="1e-09" threshold="1e-09" />
        <MechanicalObject template="Vec3d" name="Hexa" />
        <RegularGridTopology name="grid" n="6 6 6" min="-10 -10 -10" max="10 10 10" p0="-10 -10 -10" />
        <HexahedronFEMForceField template="Vec3d" name="FEM" poissonRatio="0.3" youngModulus="100" />
        <DiagonalMass template="Vec3d" name="Mass" mass="1" />
        <FixedConstraint template="Vec3d" name="Fixed Dofs" indices="30 35 210 215" drawSize="0" />
        <Node name="Quad Mesh">
            <QuadSetTopologyContainer name="Container" />
            <QuadSetTopologyModifier name="Modifier" />
            <QuadSetTopologyAlgorithms template="Vec3d" name="TopoAlgo" />
            <QuadSetGeometryAlgorithms template="Vec3d" name="GeomAlgo" />
            <Hexa2QuadTopologicalMapping name="default6" input="@../grid" output="@Container" />
            <Node name="Triangles Mesh" gravity="0 -9.81 0">
                <TriangleSetTopologyContainer name="Container" />
                <TriangleSetTopologyModifier name="Modifier" />
                <TriangleSetTopologyAlgorithms template="Vec3d" name="TopoAlgo" />
                <TriangleSetGeometryAlgorithms template="Vec3d" name="GeomAlgo" />
                <Quad2TriangleTopologicalMapping name="default8" input="@../Container" output="@Container" />
                <TriangularBendingSprings template="Vec3d" name="FEM-Bend" stiffness="200" damping="1" />
                <TriangleModel name="default9" />
                <Node name="Visu">
                    <OglModel template="ExtVec3f" name="Visual" material="Default Diffuse 1 1 0 0 1 Ambient 1 0.2 0 0 1 Specular 0 1 0 0 1 Emissive 0 1 0 0 1 Shininess 0 45" />
                    <IdentityMapping template="Vec3d,ExtVec3f" name="default12" input="@.." output="@Visual" />
                </Node>
            </Node>
        </Node>
    </Node>
</Node>
