### Collision detection

Description:

In this tutorial, we add the collision between the teeth and the instrument.

Key points:

- Added a collision pipeline using hierarchical bounding boxes and a proximity detection algorithm
- Added collision model (Triangle, Line, Point) for the teeth
- Added collision model (Line, Point) for the instrument
- Added a mapping (RigidMapping) to "connect" the Mechanical Model and the Collision Model

Note:

The collision model mesh is charged using the objects MeshLoader and Mesh

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